Quantum Quackery Divine Arts

The Atelier

Virtual Game Development Studio

A 3D voxel environment for building worlds in Ko's Labyrinth and the 31-game anthology. Runs the Djinnflow Kernel, the Kobra coding environment, and the deterministic English↔Shygazun translation engine — locally, on your machine.

v0.1.3 · Latest Release

What it contains

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3D Voxel Renderer

Isometric engine with style presets for Pokémon G4/G5 and Classic Fallout. Procedurally seeded dungeons for Ko's Labyrinth.

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Kobra Environment

Live coding in Kobra — the Python-like/Shygazun hybrid that runs structural emission directly against the Djinnflow Kernel.

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Translation Engine

Deterministic English↔Shygazun translation, anchored to the canonical byte table. No inference. All structural.

∿
Djinnflow Kernel

The semantic processing kernel. Append-only event graph. Attestation and frontier management. Source of structural causality.

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Guild & Studio System

Studio profiles, project publishing, guild listings, and distribution targets — Steam, own storefront, commission intake. Three-tier guild protection model across all production work.

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Sequential Art Tooling

Storyboard and comic authoring — page and panel management, dialogue and caption blocks, SFX notation, character roster. Fully integrated with the project and guild layer.

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Tile Placement Network

Fullscreen tile painter with collapsible tooling sidebar, layer compositing, procedural generation presets, LOD brush, rect select, and SVG/PNG export.

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Wand Encryption

Server-authoritative formula security using Shamir secret sharing and dungeon completion claims. AEAD-encrypted recipe payloads.